Game servers
A game server is a game that the platform runs for you. It keeps its world on a volume, so the world survives a stop, a restart, and a delete of the server.
Find them under Game servers in the sidebar. The page shows the servers of the organization that you chose.
Creating one
On the Game servers page, pick a game, then fill in the form:
| Field | What it does |
|---|---|
| Name | Lowercase letters, numbers, and hyphens. Up to 56 characters. It must be unique in the organization |
| Version | The game version. The newest is first in the list |
| Volume | A new volume that has the name of the server, or a volume that no other server uses |
| Settings | The fields of the game. Each game has its own fields |
Some games ask you to accept a licence before they run. For Minecraft, tick the End User Licence Agreement box. The platform refuses the server without it.
A new server starts in the Stopped state. It costs nothing to run until you start it. You always pay for the storage of its volume.
The states
| State | What it means |
|---|---|
| Stopped | Off, on purpose. The world is safe on the volume |
| Starting | The platform is deploying the server |
| Running | Players can connect to the address on the page |
| Stopping | The platform is taking the server down. It saves the world first |
| Failed | The server doesn't start, or it stopped on its own. The page shows the reason |
The state on the page changes by itself. See Live updates.
What you can do
| Action | When | What happens |
|---|---|---|
| Start | Stopped or failed | The platform deploys the server. It needs a positive credit balance and a volume that's ready |
| Restart | Running or failed | The server goes down and comes up again. The same gates apply as for a start |
| Stop | Starting, running or failed | The server goes down. Never blocked by credit |
| Save settings | Any state, except while starting or stopping | A stopped server keeps the change for its next start. A running server restarts to apply it |
| Delete | Any state | The server goes away. The volume stays, with the world on it |
| Logs | Any state | The output of the game, followed as it happens. See Live logs |
A member of the organization can look at every page. Only an owner or an admin can create a server, change it, or send a command.
The address
When the server runs, the page shows the address that players type into the game. The platform picks the port. The address shows a dash until the first deploy has a port.
The console and the players
A game that has a Remote Console shows two more things while the server runs:
- Players: the names of the players online.
- Console: a box that sends one command to the game and shows its reply. For
Minecraft, try
listorsay hello.
A game with no console shows neither. The console answers only while the server is running.
Deleting a server and keeping the world
Delete retires the server and its application. The volume and the world stay. Create a new server later and choose that volume to carry on with the same world. To remove the world, delete the volume on the Volumes page.
Two servers can never share a volume. The platform refuses it, because two writers would corrupt the world.